Wireless LAN

Wireless LAN (WLAN) information, news, events and happenings, conferences, announcements and more. Other Wireless Technologies such as Bluetooth, UWB, fixed wireless and similar topics may also be featured.

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Wireless LAN /// archives

2/15/2003

This is the ultimate post regarding Bluetooth and Wireless LAN. Links are all clickable at this link:

From: willem huitema <>
Date:
Subject: (R) Bluetooth and (not Versus) Wi-Fi (802.11)


....doesn't hurt.


Bluetooth and (not Versus) Wi-Fi (802.11)
http://80211b.weblogger.com/2002/02/06

Bluetooth: Finally Making An Impact
http://www.hometoys.com/htinews/apr02/articles/navin/navin.htm


Bluetooth and 802.11b are complementary technologies
http://computers.toshiba-europe.com/cgi-bin/ToshibaCSG/download_whitepaper.jsp?z\
=29&WHITEPAPER_ID=00000006f5


Bluetooth and 802.11: A Tale of Two Technologies
http://www.10meters.com/blue_802.html

Bluetooth vs. WiFi: Why it's NOT a death match
http://www.zdnet.com/anchordesk/stories/story/0,10738,2868374,00.html


Bluetooth vs. 802.11b: And the winner is?
http://pd.pennnet.com/Articles/Article_Display.cfm?Section=Archives&Subsection=D\
isplay&ARTICLE_ID=133964


Bluetooth and Wi-Fi: Friends or foes?
http://www.nwfusion.com/newsletters/mobile/2001/00874318.html


Bluetooth vs 802.11b-a comparison
http://www.extremetech.com/article/0,3396,apn%253D5%2526s%253D1034%2526a%253D560\
6%2526app%253D3%2526ap%253D4,00.asp


Peacefull coexistence
http://www.extremetech.com/article/0,3396,apn%253D6%2526s%253D1034%2526a%253D560\
6%2526app%253D4%2526ap%253D5,00.asp


Can Bluetooth compete with WLAN?
http://techupdate.zdnet.com/techupdate/stories/main/0,14179,2715556,00.html


802.11b AND Bluetooth: Let's Not Be Stupid!
http://www.imparttech.com/802.11-bluetooth.htm

802.11b vs. Bluetooth
http://mountainman.weblogger.com/2001/09/03

The phony conflict; IEEE 802.11 and Bluetooth wireless
technology
http://www-106.ibm.com/developerworks/wireless/library/wi-phone/


Ruining Bluetooth and 802.11 Interference
http://www.anywhereyougo.com/bluetooth/Article.po?id=4278075


Bluetooth And W-LAN Will Coexist
http://www.forrester.com/Research/ThankYou/PDF/0,2254,18677,00.pdf


Companies to Show Bluetooth, WLAN Coexistence
http://www.80211-planet.com/news/article/0,4000,1481_930911,00.html


Coexistence of IEEE 802.11 and Bluetooth Devices
http://www.wlana.com/learn/bluecoexst.pdf


Bluetooth and Wi-Fi — Working Together
http://www.broadbandweek.com/ti_series/articles/0507_coexist.htm


Conflicts between Bluetooth and wireless LANs called
minor
http://www.eetimes.com/story/OEG20010220S0040


Mobilian: Eliminating 802.11b/Bluetooth Interference
http://www.planetee.com/planetee/servlet/DisplayDocument?ArticleID=14803

http://www.mobilian.com/documents/Characterizing_the_Problem_pdf

http://standards.ieee.org/announcements/802mobilian.html


Bluetooth can coexist with 802.11
http://www.planetanalog.com/features/OEG20010226S0036

Wi-Fi And Bluetooth As Complementary, Not Competing,
Technologies
http://www.tmcnet.com/tmcnet/articles/030102pc.htm

For speed: there's 802.11, everything else, Bluetooth
http://www.eetimes.com/story/OEG20020201S0040

Bluetooth and Wireless LANs
Useful links and documents regarding co-existence,
interference and interoperability between Bluetooth
and wireless LANs.
http://www.palowireless.com/bluetooth/bt_wlans.asp







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We're accepting speaker and report submissions for the Enterprise Wireless
Forum at CeBIT America, to be held in New York City, June 18-21, 2003.
Within the framework of the event will be several presentations and panels
on 802.11 technology from an educational perspective (how to), analytical
perspective (what it means), and business intelligence perspective (where
it's going). IT and wireless industry professionals are welcome to submit
papers or research reports offline to john@pocketpcsummit.com.

Specifically, the three-day event will have the following educational
overview:

Enterprise Wireless Forum and Pavilion at CeBIT America sponsored by
MultiMeteor
June 18-20, 2003
Jacob K. Javits Center
New York City, New York USA

Track One: Deployments
This track examines and analyzes successful wireless enterprise technology
deployments - the platforms, the technologies, the requirements, the budgets
and the return on investment (ROI). These examples will provide a
foundational perspective for the business professional investigating the
costs and benefits of enterprise wireless solutions through case study
examples and will identify key processes within these examples.

Track Two: Tools, Techniques & Resources
With a myriad of platforms, applications and wireless standards, it is
becoming extremely difficult for the developer and technology professional
to select the right options for the needs of their particular enterprise.
This track will showcase the tools, processes and resources for effective
implementation of wireless enterprise developments and networks.


Track Three: Industry Analysis & Forcasting - The Future of Wireless
Its commonly known that the enterprise is going wireless. However, the
business strategies of today may be antiquated tomorrow. This track will
bring together some of the most forward-thinking visionaries in the wireless
industry to help discover specific trends that will determine the future of
wireless and its impact upon the enterprise.

Thank you for your consideration.

John Tidwell
Pocket PC Summit

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2/14/2003

Hanaro Telecom, Insisting Wireless LAN Roaming to be Mandatory
By Park Seung-jeong
Thursday, February 13, 2003


"Is it an issue about service base (facility) competition or fair competition?" According to industrial sources on the 12th, as wired and wireless service providers including KT, Hanaro Telecom and SK Telecom are building wireless hotspot area to make wireless business a strategic one this year, Hanaro Telecom insists that roaming service among service providers should be mandatory for fair competition. So, such case is emerging as a hot issue in the wireless LAN industry this year.

Wireless LAN Wireless LAN Wireless LAN WLAN

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2/13/2003

Motorola i.Smart Reference Design Jumpstarts Smartphone Development
2.5G Platform-Based Reference Design Drives Time-to-Market and Time-to-Money

AUSTIN, Texas, Feb. 13 /PRNewswire-FirstCall/ -- Mobile handset manufacturers seeking to meet the growing demand for consumer smartphones can now take a smarter, faster path to market with a fully integrated design solution from Motorola, Inc. (NYSE: MOT - News).

The i.Smart smartphone reference design uses the Motorola's Innovative Convergence(TM) GSM/GPRS platform to help get OEMs' design concepts up and running on a 2.5G network in as few as 90 days. The i.Smart reference design supports open operating systems and offers fully integrated hardware, software and support services allowing manufacturers to concentrate on product differentiation and accelerate time-to-market.

The i.Smart reference design is engineered to meet the demands created by the growing convergence of voice and data functionality. It is based on Motorola's i.250 Innovative Convergence Platform and the i.MX media extension applications processor. The integrated platform has the lowest part count in its class to help manufacture smaller, portable, cost effective low-power systems. It is designed to allow advanced voice, image, video and data capability on a single platform with an open standards interface. The platform is capable of supporting leading open operating systems such as eLinux, Symbian OS®, Microsoft® Windows®CE, and PalmOS®. Therefore, manufacturers can expect to offer critical consumer applications such as messaging, Internet browsing, digital image capture, as well as audio/video encode.

(excerpt)

Key Benefits of i.Smart Reference Design

The i.Smart smartphone solution has built-in flexibility that can be migrated to existing mobile standards ranging from 2G to 3G, and is designed to easily adapt as future standards emerge. Distinctive benefits to smartphone developers include:

-High performance/low power consumption applications processor
-Open architecture for hosting a wide range of compelling applications
-Power efficiency, with exceptional battery life and superb performance
-High-level system-on-chip integration
-Best-in-class development tools and environment
-Multi-OS and multi-system availability
-Bluetooth(TM) wireless technology
-Seamless integration and one-stop-shopping for key components

Key Features of the i.Smart Open Platform....more
http://biz.yahoo.com/prnews/030213/cgth025_1.html

Motorola to make world's 1st Linux/Java handset
Feb. 13, 2003

(PR excerpt) -- Motorola, Inc. today announced the Motorola A760, the world's first handset combining a Linux Operating System and Java Technology, with full multimedia PDA functionality.

The Motorola A760 is designed to offer a rich end-user mobile experience based on the open source OS. Motorola's leadership in Java technology coupled with the Linux OS, arms mobile developers with an increased freedom to create new Java applications, from games to productivity tools, for smart devices like the A760.

The A760 is Motorola's first handset demonstrating the company's commitment to making the Linux operating system a key pillar of its handset software strategy. The strategy fosters innovative applications, which helps lead to increased revenue and differentiation opportunities for operators around the globe.

The Motorola A760 combines the ideal features of a mobile phone with the capabilities of a personal digital assistant (PDA), digital camera, video player, MP3 player, speakerphone, advanced messaging, instant Internet access and Bluetooth wireless technology. Packed into one compact device with a vivid color touch-screen, the Motorola A760 excels in information management as well as communication services to offer the voice, text and entertainment services to help meet the needs of today's multi-tasking mobile consumer.

"This handset is special because it features one of the most open and flexible software platforms that exists," said Rob Shaddock, Corporate Vice President and General Manager of the GSM/TDMA Product Line in Motorola's Personal Communications Sector. "By supporting the open source Linux OS and Java technology, Motorola is creating the most open and flexible environment possible to help drive the development of compelling applications for rich, customized mobile experiences."

MotoMobility

The Motorola A760 is a solution that reaches everyone from business executives to music buffs. The handset's open OS and extensive PIM/PDA system are engineered to provide necessary tools to keep users on top of their schedules with the ability to sync back with office computers via secure Over the Air (OTA), Bluetooth wireless technology, Infrared or USB connections.

The Motorola A760's integrated camera is engineered to provide a convenient and fun way to capture shots of life's "must-see" moments. Additionally, the model A760's color touch screen is an ideal medium to share new pictures, play games or review documents. Utilizing the handset's advanced messaging, users can also send messages attaching pictures, animations, ring tones and more to users' compatible mobile phones or PCs. The Motorola A760 allows for customization inside and out, including the option of a variety of colorful housings and display wallpapers.

The Motorola A760 is expected to first launch in the Asia Pacific region in 2003.

http://www.linuxdevices.com/news/NS9217324497.html

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This article says "Save this column and when someone offers to let you invest in the "next big thing" in wireless, hand them a copy!" at teh bottm.

This is my way of handing out copies.

Beware The Hype
Feb 7, 2003
By Andrew Seybold

Wi-Fi is coming to a hotspot near you! Today there are about 4,000 hotspots and the joint venture between Intel, AT&T and several investors plans to build up to 20,000 more.

Wi-Fi is in the news every day. AT&T Wireless and Wayport have joined forces and Nextel, Verizon, Sprint PCS and other wide-area voice-and-data providers are rushing to make deals to offer combinations of wide-area data and wide-area access.

The hype is growing; there are fortunes to be made in the Wi-Fi business. It's the biggest thing since the onset of wireless. It's a logical extension of the Internet, and it's going to be really, really big. Even Congress and the FCC have joined in, looking for more spectrum for Wi-Fi types of communications.

But Wait!

I'm amazed at how many otherwise sane folks have jumped on the Wi-Fi bandwagon! They actually think that there is money to be made in hotspots. Yes, Wi-Fi is important. It's being installed in businesses and homes to provide wireless connectivity to the Internet. But there is no economic model for an independent hotspot business.

Do the math---I'm sure that most of these folks haven't opened a spreadsheet. If you have to pay for back-end access for a hotspot there is no business model that works. If you already have high-speed connectivity and add an access point, you can make money. Consider this: An access point, today, costs about $250 and if you match the data capabilities of Wi-Fi to the connection, the T3 line will cost around $1,500 per month. If you sell your service through a reseller such as Boingo, you'll get $1 per connection per day. Since your costs run about $50 per day (excluding a back-end server and billing), you will need fifty users to connect to your hotspot each and every day!

I have asked the folks at Cometa to share their business model with me and I'm still waiting for their response. In the meantime, there are three basic Wi-Fi communities out there. The first consists of those who seem to believe that Wi-Fi hotspots can make money as a standalone business. Next are those who believe that since the Internet is basically "free," Wi-Fi should also be free. Finally, there are wide-area network operators that believe that Wi-Fi is complementary to their wide-area systems (a view I support).

The fascinating thing is that Wi-Fi revenue can be derived in two ways: from new hardware sales (i.e., WinTel devices with Centrino, access points, routers, etc.) and from hotspot service revenue. Let's compare the importance of hardware to service revenues for the wireless industry today.

In the U.S. in 2002 there were 66 million handsets sold at an approximate $150 ex-factory price, or $9 billion. Service revenue in 2002 was $72 billion, eight times greater on an annual basis.

Things will be different for Wi-Fi and hardware sales will generate more revenue than the service itself. Pyramid Research predicts 60 million WLAN users by 2007. Yankee Group states that 2002 public Wi-Fi revenue was $9 million (a lot of press hype for such a small number!) and it will grow to $1.6 billion by 2007; Gartner says $3.5 billion. If Intel sells 60 million Centrino chips by then at $300 per laptop, sales will be $18 billion.

If 60 million users generate $1.6-$3.5 billion in service revenue, this is only $2-$5/user/month on average! Clearly, people will use Wi-Fi primarily in private settings (homes, enterprises). Said another way, public hotspots in 2002 generated as much revenue in a year as the wireless industry did in one hour. Even by 2007, the wireless industry will have more revenue in a fortnight than public hotspots will take in annually.

There's no business plan for a wide-area wireless network provider at $5/month. The wide-area network is much more valuable for everywhere, always available access than a public wireless local-area network that is accessible sometime in some places.

In summary, those supporting Wi-Fi win if Wi-Fi generates lots of new hardware sales. Wide-area networks win if there's sufficient new service revenue. These are mutually inclusive outcomes.

Save this column and when someone offers to let you invest in the "next big thing" in wireless, hand them a copy!

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Mobile Music Services To Ring Up Revenues?

11th February 2003, Ledbury,UK: Mobile operators, device manufacturers, third-party developers and global media giants are all lining up to cash in on mobile music services that go far beyond ringtones reveals BWCS' latest report Pump Up the Volume: Unleashing Revenue Potential With Mobile Music Services (http://www.bwcs.com/link_rep19.html ). This 100 page report, based on one-on-one interviews with key players and senior executives, details how companies are gearing up to get more mileage out of music content and generate more revenues per subscriber.

"Mobile music represents a great opportunity to build brand and drive results, if companies get the business model right," argues report author Peggy Anne Salz. "Many of the leading players we spoke to for this report are moving full-steam ahead on a raft of music services. These will be more than just showstoppers; they will be to mobile what MTV was to television. They will revolutionise mobile entertainment."

"The runaway success of ringtones shows that music content is already a money-making business," Salz says. "The market has been downbeat about mobile music services because it assumed that these services must revolve around downloads. It's true we lack the devices, the bandwidth and the proper digital rights management for this particular kind of mobile music service, but we do have all the pieces necessary to create a slew of much more innovative services around the interaction between music fans and their idols."

This qualitative report sheds light on many of the players jockeying for position in the mobile music market. It examines the mobile music offerings that are in the pipeline, as well as the opportunities around services to deliver lifestyle content and promote mobile communities.

Pump Up The Volume http://www.bwcs.com/link_rep19.html also includes case studies that illustrate how leading mobile operators already generate revenues delivering music and music related services, and reveals how media companies, concerned that physical music distribution channels are threatened, plan to push the mobile music market forward - and are themselves fast becoming application developers. While some are gaining ground others are in danger of being marginalized.

"Up and down the value chain companies are moving on music services - partly because they sense a business opportunity and partly because they have little choice,", Salz argues. Global CD sales are slipping; a trend that forces record labels to seek new revenue sources. Handset manufacturers, anxious to reinvigorate a sluggish market, are also moving forward with ambitious schemes to offer users an "out-of-the box" music experience complete with embedded ringtones and logos. Finally, mobile operators, squeezed by increasing competition and starved by 3G investments, are glad to deliver any service that will encourage interaction and hence generate more revenues.

Against this backdrop, companies are coming up with new schemes to strengthen the link between the user and the artist. Offers range from simple news and concert alerts to services that provide users with advice, music recommendations and shopping tips from their favourite artists. "With mobile services, the companies can take the concept of a fan club or a fanzine to a new and much more lucrative level," Salz says.

"Music is a consumer magnet. Users download ringtones to personalize their phones; they congregate in chat rooms to talk about favorite artists; they participate in music voting, entertainment and promotion campaigns; they send song snippets to friends and dedicate tunes to loved ones on special occasions. Indeed, users reach to the mobile to create and communicate the music that is the soundtrack of their lives. And, if companies in the mobile space regard the next year as a ramp-up period, then they can cash in on a huge market opportunity."

Moreover, companies are just beginning to get their heads around how they can combine music and MMS to deliver users a compelling 'plug-and-play' multimedia experience combining high quality audio, images and video music clips. "The jury may be out on which services will emerge the killer apps, but there is a consensus that mobile music is one of the few growth stories left in the market," Salz notes. "The message is to get down to work now in order to identify the music features and services that will fly."

Rather than focus on enabling music file downloads to mobile devices, companies should develop and test services that aren't affected by factors such as memory size, playback capability and cost of download, Salz says. Such services could include music gossip news, song dedications and personalized interaction with the artist in the form of IVR exchanges and on-demand interviews. Players should also concentrate on improving and personalizing music ringtone, icon and wallpaper packages.

With mobile phones becoming the most important consumer item among young users, music represents a vital connection to this sector which serious players in the mobile market will ignore at their peril.

-- ENDS --



About: Pump Up the Volume: Unleashing Revenue Potential With Mobile Music Services.

This brand new report is the first in the industry to examine the supply chain around the development and delivery of music content. Through in-depth interviews with senior executives this report will focus on the business models and strategies companies are currently pursuing in a bid to corner the mobile music market.

Key companies covered:



a.. Operators: T-Mobile, WIND, Virgin Mobile
a.. Media companies: Bertelsmann Music Group, Universal Music, Warner Music, MTV, EMI, Sony Music,
a.. Third-party players: Shazam Entertainment, iTouch, 12Snap, Vitaminic/Peoplesound, Musiwave, Minick, Beamgate, tj.net, Beep Science, Tao Group, Glencroft Limited, Oplayo,
a.. Manufacturers: Nokia, Sony Ericsson, Siemens, Motorola, Samsung, Beatnik

Who should read this report:
a.. Companies in the music production and publishing industry
a.. Companies involved in music acquisition and aggregation
a.. Mobile platform and application providers
a.. Network operators and MVNOs
a.. Service providers and portals
a.. Device manufacturers
About BWCS

BWCS is a leading wireless telecommunications consultancy, based in the UK and operating worldwide. We work with wireless operators, equipment vendors, wireless software providers and major corporate users on wireless communications strategy.


For further information on this report, please call BWCS on

+44 1531 634 326 or visit our website at http://www.bwcs.com

or e-mail press@BWCS.com

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Brand new report from visiongain-Wireless Sport Content Report-
Increasing Revenue Through Wireless Sport Content 2002 - 2007

Sport is one of the key drivers for generating vital revenues from wireless consumers.
Operators must tap into the demand for sports content, and develop appropriate gambling and gaming applications to exploit the consumer's love-affair with sports.

Discover in this report..
-- The growth of Wireless Sport Alerts in Western Europe
-- How sports sponsorship influenced the purchase of mobile phone services
-- Who has struck the most effective deals
-- Which sports generate the greatest gaming revenue
-- Popularity levels of sport by region
-- Revenue generated from sports content by region 2002 - 2007

Includes exclusive interviews with DoCoMo, Hi3G, Rivals Digital Media, Ladbrokes, Sports.com PLUS much more....

The future success of both MMS and 3G will depend upon network operators being able to capitalise on sports content as part of their service offering. The often-quoted selling point of 3G is the video clip of a football goal being transmitted directly to a handset just a matter of seconds after it happens.

Visiongain believes that operators must not simply focus on just MMS or video-clips, but an array of media must be deployed to capitalise on the different revenue streams available. And it is not just network operators that will benefit from sports, but the sports content providers, the clubs, the Applications Service Providers, and of course the sports fanatics themselves.

Also included in this report:
* Revenue forecasts of the value of impact that sports will have on the mobile sector
* Advertising & sponsorship - including selected sponsorship market size figures
* Personalisation services to enable companies to realise their "profit zone"
* Gambling opportunities and the impact of betting on potential revenue
* Technology developments and how sports content can be applied to generate extra revenues
* Additional revenue opportunities, such as ticket retailing

This report is ideal for:
- Heads of Content and Applications
- Application Developers
- Mobile entertainment developers
- Vendors
- Traditional sporting companies
- Handset manufacturers
- Portals
- Network Manufacturers
- Operators
- Media Companies
- Corporates
- Marketing Companies

This report clarifies your market for mobile sports market. It explores the current and future relationships between the respective parties, and examines how these will evolve over time. It also offers strategic advice on how the mass market for mobile sports content may best be cultivated.

Over 230 pages full of charts, graphs and analysis on how you can maximise the potential of mobile gaming for your company.

- PRICING & ORDERING -
The report comes on C.D.ROM in .pdf format.
Individual report pricing - single user copies of this report are available for only GB£999
Multi-User License (e.g. company-wide license-for company intranet use) for only GB£4,995

Carriage outside Europe is via Fedex:
USA - GB£19.00
ASIA - GB£25.00
Australia & NZ - GB£25.00
If you want us to send the report through your courier then just include your account details

To order simply contact Hugh McFadden mailto:hugh.mcfadden@visiongain.com

Should you have any questions or should you want to buy a copy please let me know.

kind regards,

Hugh McFadden
Acount Manager, Wireless
visiongain Ltd, London.
Tel: +44 (0)20 8767 6711
Fax: +44 (0)20 8767 5001
e-mail : mailto:hugh.mcfadden@visiongain.com


Contents of this report -
1. Sport on the Wireless Web
1.1 The Universality of Sport
1.2 The Focus of This Report

2. The Technological Evolution of Wireless Communications
2.1 Packet Switched Data
Graph 1: Average Data Traffic per Network
Graph 2: Migration Paths for 2G Operators
2.2 GSM
2.3 SMS
Table 1: Mobile Messaging Services and Media Employed
2.3.1 Person to Person Messaging
Graph 3: What SMS is used for
2.3.2 Examining Network Elements
2.3.2.1 SME
2.3.2.2 ESME
2.3.2.3 SMSC
2.3.2.4 HLR
2.3.2.5 VLR
2.3.2.6 MSC
2.3.2.7 Air Interface
2.3.2.8 BSS
2.3.2.9 Mobile Device
2.3.3 MO-SM and MT-SM
2.3.4 GSM and IS-41
2.3.5 SMS Delivery on GSM Networks
2.3.6 SMS Delivery on IS-41 Networks
Figure 1: MO-SM Architecture (IS-41)
Figure 2: MT-SM Architecture (IS-41)
2.3.7 Alternative Sources and Destinations
2.3.7.1 Signalling System (SS7)
2.3.7.2 Service Control Point (SCP)
2.3.7.3 Signalling Transfer Point (STP)
2.3.7.4 Service Switching Point (SSP)
2.3.7.5 Signalling Gateway (SG)
2.3.7.6 The Mobile Application Part (MAP)
2.3.8 Identification of types of Messaging Service
Graph 4: Ringtone & Logo Percentage Use of SMS Transactions
Table 2: Breakdown of SMS Users in the UK by gender, social class and age
Graph 5: SMS Growth to 2002
2.4 WAP
Figure 3: WAP Infrastructure Overview
2.4.1 The attractions of WAP for providers
Figure 4: Stages of WAP Development
Graph 6: Predicted Wireless Data Users 2005
Figure 5: WAP Specification
2.4.2 Wireless Application Environment
Figure 6: Client-Server Relationship
Figure 7: Client-Gateway-Server Relationship
2.4.3 Programming Model
2.4.4 WAP Efficiency
2.4.5 Basic Architecture
Figure 8: WAP Protocol Stack
2.4.6 Wireless Markup Language
2.4.7 The basics of the language
2.4.8 WML Script
Table 3: WML Script Functions
2.4.9 Request-Response Initiation
2.4.10 Developers
2.4.11 Wireless Transaction Protocol
Table 4: WTP and the WAP architecture
2.4.12 Transaction Types
2.4.13 Wireless Datagram Protocol
Figure 9: WAP Transaction Classes
Figure 10: Wireless Datagram Protocol Architecture
Figure 11: Datagram Segmentation
Figure 12: Datagram Data Segment Breakdown
Figure 13: Segmentation Process for a WDP Datagram
2.4.14 Wireless Session Protocol
Table 5: WSP and WTP Transaction Classes
Figure 14: WSP Data Transmission Structure
2.5 PDA
Graph 7: Wireless Device Projections (2004)
Graph 8: Projected Revenues from Wireless Voice & Data Services,
1999-2004
2.6 MMS
2.6.1 Network Elements
Figure 15: Modular MMSC Architecture
2.6.2 Signalling Channel - appropriate to the media involved
Graph 9: MMS handset sales predictions to 2007 (millions)
Table 6: Mobile Messaging Revenues in Europe, 2000-2005 (EUR Billions)
Graph 10: What will be the most successful MMS applications?
Graph 11: MMS revenue predictions to 2007 (EUR Billions)
2.7 GPRS
2.7.1 The Significance of Packet-Switching
2.7.1.1 Sharing Bandwidth
2.7.1.2 Paying Per Packet
2.7.1.3 IP Compatibility
2.7.2 Improved Data Speeds
2.7.2.1 Additional Time Slots
2.7.2.2 Handset Limitations
2.7.2.3 Simultaneous Voice Calling and Data Transmission
Figure 16: GSM/GPRS Network Infrastructure
2.7.2.4 SGSN - Serving GPRS Support Node
2.7.2.5 GGSN - Gateway GPRS Support Node
2.7.3 ETSI - Defined Features
2.7.4 GTP Tunnelling
2.7.5 Subscription Control
2.7.6 Mobility Management
2.7.7 Internet/Intranet Interworking
2.7.7.1 Packet Routing and Transfer Functions
2.7.7.2 Backbone Network Management
2.7.7.3 Charging Data Management
2.7.7.4 Quality of Service
2.7.7.5 Network Operator Expenditure
2.7.8 A Host of Improved Applications
2.7.9 The Advantages of GPRS
2.7.9.1 An Overview of GPRS
Figure 17: The Theoretical Advantages of GPRS for Network Operators
2.8. i-mode
2.8.1 Packet-Switched Mobile Browser
Table 7: Japanese Mobile Net Subscriptions
2.8.2 i-mode Gateways
2.8.3 The Coding Language/Syntax
2.8.4 @docomo.ne.jp
2.8.5 Handsets
Graph 12: The Necessity for New Handset Designs
2.8.6 Java for i-mode
Figure 18: i-mode Java Enabled Handset Internal Architecture
2.9 3G
2.9.1 What is 3G?
2.9.2 The Benefits of 3G
Figure 19: Migration Path for 2G Operators
2.9.3 Standards Wars
2.9.4 The Market for 3G
Graph 13: Market Share of 3G Users (2005)
Graph 14: Market Share of 3G Users (2010)
Graph 15: Largest 2.5G and 3G Markets Worldwide (2006)
Graph 16: Survey Results - What will make 3G successful?
3. The Success Value of Sports Content on Other Media
3.1 The Market
Table 8: User demographics for Rivals Digital Media's sports websites
Graph 17: Overall percentage of men and women accessing sports content
3.2 Examples of wireless services offered by media companies
3.2.1 The Internet
3.2.1.1 Rivals Digital Media
Image 1: Planet Rugby Logo
Image 2: Football365 Logo
Image 3: Planet F1 Logo
3.2.1.2 Sportsline.com
3.2.1.3 Sports.com
3.2.2 Television
3.2.2.1 Sky Sports
Table 10: BskyB UK Programming Costs - Preliminary Results 2001/02
Graph 18: Percentage taken up by sports of total Sky programming costs
3.2.2.2 Teletext
3.3 Examples of sports content deals between media and wireless companies
4. The Evolution of Wireless Sports Information
4.1 GSM
4.2 SMS
4.3 WAP
Image 4: Typical WAP Sports Menu Screen
4.3.1 i-mode
4.4 PDA
4.5 MMS
Table 11: Will sports results services be one of the most successful applications of MMS?
4.6 GPRS
4.7 3G

5. Deals that have been struck
5.1 The market for football
Image 5: Example of Typical Football SMS Services Offered
5.2 The FIFA World Cup
Image 6: FIFA World Cup 2002 Logo
5.2.1 Operators
5.2.2 Manufacturers
5.2.3 Content Providers
Table 12: ATM McDonald's World Cup SMS Card Prices
5.2.4 Application Service Providers
5.2.5 Technology Providers
5.3 Other Sports Deals and Services Launched
5.3.1 Operators
Image 7: Hutchison 3G Logo
5.3.2 Manufacturers
5.3.3 Content Providers
5.3.4 Application Service Providers
6. Sponsorship
6.1 What is the purpose of sports sponsorship
Graph 19: Estimated Annual UK Sports Sponsorship Market Size, 1981- mid year 2002
6.2 How can wireless companies benefit from sports sponsorship deals?
6.3 Case study: Vodafone as a global sports sponsor
6.3.1 Major Deals
6.3.1.1 Ferrari F1
Image 8: Vodafone Sponsored F1 Ferrari
6.3.1.2 Manchester United Football Club
Image 9: Vodafone Sponsored Manchester United Football Shirt
6.3.1.3 Sports Stars
Image 10: David Beckham
Image 11: F1 World Champion Michael Schumacher
6.3.2 Vodafone's Global Sponsorship Deals
6.3.2.1 UK
Image 12: England Cricket Shirt
6.3.2.2 Rest of Europe
6.3.2.3 Australia
6.3.2.4 New Zealand
6.4 Other sponsorship deals between wireless companies and sports teams/events
6.4.1 Operators
Image 13: T-Mobile Sponsored Bayern Munich Shirt
Image 14: O2 Sponsored Arsenal Football Shirt
Image 15: O2 sponsored England Rugby Jersey
Image 16: Virgin Superbikes Mobile Package Advertisement
6.4.2 Manufacturers
Table 13: Siemens Football Sponsorship Deals
6.5 Advertising and Sponsorship
6.5.1 Internet Advertising
Graph 20: Advertising and Sponsorship on Sports Websites
Graph 21: Most effective method of delivering online branding messages, 2001
6.5.2 Wireless Advertising
Graph 22: Predicted Growth of Wireless Banner Ads in Western Europe (US$ Millions)
Graph 23: Predicted Growth of Wireless Interactive Alerts in Western Europe (US$ Millions)
Table 14: Mobile phone users worldwide who have received SMS advertising and made a purchase as a result of advertisement, June 2002
Graph 24: Poll recording the number of SMS adverts received by mobile phone users per month
6.5.3 Wireless advertising in relation to sports sponsorship
Graph 25: Which sponsors customers recall seeing from Quios Euro 2000 SMS alert service
Graph 26: Which sponsors websites were visited as a result of Quios Euro 2000 SMS alert service
Graph 27: How sponsorship of Euro 2000 influenced wireless users' perception of companies
Graph 28: Visiongain's Mobile Advert Predictions
7. Gambling
Graph 29: Survey Results - gambling patterns of men & women
Graph 30: Survey Results - The most popular content areas on which to gamble
7.1 Internet Gambling
Graph 31:Percentage of men and women likely to gamble online
7.1.2 The Risks
Graph 32:Average annual income of visitors to gambling websites
7.2 Wireless Gambling
Graph 33:M-Commerce revenue predictions 2003-2007
Figure 20:Percentage of Football Gambling at Ladbrokes
Graph 34:Survey results - Percentage of men and women who would consider wireless gambling
Graph 35: Mobile Entertainment Revenue to 2007 (EUR Billions)
Graph 36: Perceived benefits of wireless gambling
8. Analysis
Table 15: Popularity Levels of the World's Most Popular Sports by Region
8.1 Summary of Sport Popularity in different regions of the world
Table 16: Revenue generated from sports content by operators in Europe
Table 17: Revenue generated from sports content by operators in the Far East
Table 18: Revenue generated from sports content by operators in South America
Table 19: Revenue generated from sports content by operators in Australasia
Graph 37:Revenue generated from sports content by operators in Europe
Graph 38: Revenue generated from sports content by operators in the Far East
8.2 Major Sports Events
Graph 39: Revenue generated from sports content by operators in South America
8.3 The Future for Wireless Sports Content eGaming, Ladbrokes (August 2001
Graph 40: Revenue generated from sports content by operators in Australasia
Graph 41:Predicted worldwide revenue for operators from sports content services
8.3 The Future for Wireless Sports Content
8.3.1 Advertising
8.3.2 Personalisation Services
Graph 42: Average number of ringtones/logos purchased per year by age group
8.3.3 Rights Issues
8.3.4 The Future

Companies listed in this report
12X Sports Ltd
365
Acotel
ACT Brumbies RFC
ActiveSky
Adidas-Salomon
AIM
Ajax FC
Alcatel
AMG Mercedes
ANSA
Apollis
Arsenal FC
AT&T
Atlas Telecom Mobile (ATM)
Avaya
Bayern Munich FC
BBC Technology
BellSouth Mobility
Benfica FC
Betandwin
Bluesquare
Bordeaux FC
Boreham Wood FC
British Sky Broadcasting (BskyB)
Bundesliga
Carling
Cellectivity
Chelsea FC
CodeOnline Springtoys
Deutsche Telecom
DFB
Enpocket
E-Plus
Epsom Derby
Ericsson
Eurobet
Eurosport.com
Fastlink
FedEx
FIFA
FoxSports.com
France Telecom
Frost & Sullivan
Gamblers Anonymous
Gamebookers
Grolsch
GSM Association
Harbour RFC
Harmsworth Media
Harvey Research
Hasbro
Heineken
Honda
Hutchison3G (Hi3G)
Info2Cell
Institute of Sports Management
Inter Milan FC
ISPR
iTouch
Jupiter Media Metrix
Juventus FC
KDDI
Kirschmedia
KirschSport AG
KPM Telecom
KT Icom
Ladbrokes
Lazio FC
Leeds United FC
Logica
Major League Baseball (MLB)
Manchester City FC
Manchester United FC
Market Facts Telenation
Maygay
McDonalds
MMO2
MobileChannel.Network (MC.N)
MobileFuture
MobileOne
Mobilkom
MORI
Motorola
MPP Global Solutios
National Football League (NFL)
NEC
NetRatings
Nextel
Nob Mobile
Nokia
Nortel Networks
NTT DoCoMo
O2
ONE
Orange
Otago RFC
Ovum
Oz Communications
Paddy Power
Parker
PGA
Phone.com
PMC Racing
PrimeCo
Proball UK
PSV Eindhoven FC
Qualcomm
Queensland Reds RFC
Quios
RealNetworks
Reuters
Rivals Digital Media
Roma FC
Rotherham United FC
Samsung
Scuderia Ferrari
Sega
Siemens Mobile
Singtel
Siren World Wide
SK Telecom
Soccer Spreads
Sony Ericsson Mobile
Spanish Liga
Sportingbet Plc
Sports.com
Sportsline.com
Sports Network
SportTicker
Starhub
Strategis Group
Sunderland FC
SV Hamburg FC
Tele Comm Sport Service
Telecommunications Industry Association
Telefonica Cellular
Tele-Muenchen Gruppe
Teletext
TELSTRA
Tennents
TETRA
Third Generation Partnership Project
TIM
T-Mobile
Torino FC
Totalbet.com
Tunisie Telecom
UEFA
Ukbetting
Unwired Planet
Verizon Wireless
Virgin Mobile
Vodafone
Walky Talky Telecom
WAP Forum Limited
Wellington Lions RFC
William Hill
Wireless Information Network (WIN)
Worthington
Yamaha







For a list of all our reports and email newsletters please contact mailto:hugh.mcfadden@visiongain.com

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2/12/2003

The Federal Communications Commission (FCC) will host an ultra wideband (UWB)
demonstration
Thursday morning at the agency's Washington headquarters. UWB is
a wireless technology that can transmit data, voice and video over short
distances with more flexibility than other radio frequencies.

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2/11/2003

Bluetooth SIG Selects SourceForge; SourceForge to Support Development of Next-Generation Wireless Specification
FREMONT, Calif.--(BUSINESS WIRE)--Feb. 11, 2003--VA Software Corporation (Nasdaq:LNUX) today announced that the Bluetooth(TM) Special Interest Group (SIG) has deployed the SourceForge(TM) Development Intelligence application to support community development of its next-generation wireless specification.
The Bluetooth SIG is a trade association comprised of leaders in the telecommunications, computing, and network industries driving the development of a low-cost short-range wireless specification for connecting mobile products. Promoter members include 3Com, Agere, Ericsson, IBM, Intel, Microsoft, Motorola, Nokia and Toshiba, joined by hundreds of other associate and adopter member companies.

The new Bluetooth SIG membership site, located at www.bluetooth.org, was launched in January 2003 with more than 11,000 registered users. Powered by SourceForge, the new site makes it easy for project teams to create and manage their own development projects and tools. Mailing lists, discussion forums, documentation and code are stored and managed in a central repository, enabling community members to share information and collaborate. Newly featured on the site are "Idea Labs" where developers of wireless products can collaborate in parallel with the official specification effort of the trade association.

"The momentum behind Bluetooth wireless technology continues to grow and our worldwide membership of companies needs rich online collaboration tools. SourceForge provided a proven, scalable and customizable solution," said Mike McCamon, Executive Director of the Bluetooth SIG. "As Bluetooth wireless technology becomes pervasive across so many markets, it is imperative we provide the resources needed to support that growth. Our new site, powered by SourceForge, will help in achieving our vision for Bluetooth wireless technology."

"SourceForge Enterprise Edition is helping the Bluetooth SIG push the boundaries of collaborative technology development by improving communication and fostering collaboration across hundreds of companies and thousands of users," said David Appelbaum, senior vice president of marketing, VA Software. "We are very excited to see SourceForge being used at a key center of wireless standards development activity."

About SourceForge Enterprise Edition

SourceForge Enterprise Edition from VA Software is the web-based Development Intelligence application for streamlining application lifecycle management. SourceForge combines collaborative development tools with real-time metrics reporting, enabling management visibility and project predictability for distributed software development teams throughout the application development lifecycle. Development Intelligence with SourceForge helps organizations align software development projects with business goals -- from the implementation of process standards such as CMM and ISO, to cost containment, IP contingency planning and development outsourcing.

About VA Software

VA Software (Nasdaq:LNUX), provider of SourceForge Enterprise Edition, is the leader in Development Intelligence. SourceForge is a web-based application that combines collaborative development tools with real-time metrics reporting. Development Intelligence with SourceForge helps companies manage process, code and teams to drive quality and efficiency in software development. VA Software customers currently using SourceForge include major organizations in financial services, defense and aerospace, and government. Information on how Development Intelligence with SourceForge enables intelligent development is available at www.vasoftware.com.

Note to Editors: VA Software and SourceForge are trademarks or registered trademarks of VA Software Corporation in the United States and in other countries. All other trademarks are property of their respective owners. Bluetooth is a trademark of Bluetooth SIG, Inc.


CONTACT: VA Software
Eureka Endo, 510/687-6754
eureka@vasoftware.com
or
Access Communications
David Conner, 415/844-6233
dconner@accesspr.com

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IT managers are not ready to trust voice traffic to their wireless LANs,
despite vendors' best efforts to develop reliable equipment to integrate voice
and data traffic over a single wireless infrastructure.

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Wireless will become an overarching theme at the Intel Developer Forum that
opens Feb. 18 as the microprocessor giant gears up to deliver its first
internally designed products for cellular and wireless LAN markets and
demonstrates results from its lab research in wireless.

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2/10/2003

AirMagnet, Inc.,developer of wireless network management and security assessment
solutions, today announced new enhancements to its line of Pocket PC and
laptop-based wireless analyzers. The AirMagnet Wireless Analyzer v2.5 product
line introduces a new level of functionality that helps network management and
security professionals support more complex enterprise wireless environments
including; 15 new security and four enhanced performance management alarms,
international channel scanning and Global Positioning System (GPS) support.

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MID-SIZED service provider Pacific Internet is putting its wireless plans on
hold in the face of low levels of interest in the technology.

Managing director Dennis Muscat said the company would look at wireless again
in the second half of the year.

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Free Internet Hotspot Opens at Wired for Coffee in Irvine
Monday February 10, 9:04 am ET
D-Link Powers Connectivity Solutions to Enable Orange County's First Free Wired and Wireless Internet Access Hotspot


IRVINE, Calif., Feb. 10 /PRNewswire-FirstCall/ -- Wired for Coffee, the popular Cyber cafe located in the heart of Orange County's technology center, today announced that it has unleashed Irvine's first FREE wired and wireless Hotspot to give its customers access to the Internet. As of today, Wired for Coffee visitors will be able to immediately gain access to a high-speed Internet connection with either a 10/100 Ethernet wired or a Wi-Fi wireless connection for a notebook computer.
(Photo: http://www.newscom.com/cgi-bin/prnh/20010327/DLINKLOGO )
"With an ideal location right in the midst of Orange County's technology powerhouses, Wired for Coffee caters to high tech cyber surfers," said Henry Golden, owner, Wired for Coffee. "Our neighbors at D-Link deliver awesome Internet connectivity, enabling us to offer a special Net cafe atmosphere that allows our customers a chance to take a break while exploring a complete range of connectivity options."

"Hotspots" are Internet access areas that deploy wireless technology known as 802.11 or Wi-Fi and are becoming popular in public places such as coffee shops, airports and hotels. Wi-Fi sends Internet signals through the air using radio waves. Wired for Coffee visitors can either connect to the Internet by plugging directly into one of several D-Link 10/100 Ethernet connections located throughout the store or they can wirelessly connect to the hotspot both inside and outside the coffeeshop using a Wi-Fi adapter in a laptop.

The Wired for Coffee hotspot is a true collaboration of neighborhood innovation, with connectivity from Irvine-based D-Link Systems. Wired for Coffee visitors will access the Internet through D-Link connectivity networking and communications devices. Wired for Coffee offers standards-based D-Link networking for through either a Ethernet wired and Wi-Fi wireless connectivity, which is delivered by D-Link's Express Ethernet cable modem, high-speed Express 10/100 Ethernet switches, and D-Link AirPlus wireless routers and wireless access points.

About Wired for Coffee

Wired for Coffee is open Monday-Friday 6AM to 6PM and Saturday 7AM to 2PM. The popular cyber cafe is a conveniently located between the 5 and 405 at the corner of Irvine Center Drive and Sand Canyon Drive. The address is 6630 Irvine Center Drive, Irvine, CA, and the telephone number is (949) 789-9119. Wired for Coffee was established in 2001. The Cyber cafe provides the finest quality coffee drinks using specialty grade green coffee beans custom roasted in small batches and ground immediately prior to brewing. The cafe also has a wide selection of the finest quality baked goods.

About D-Link Systems, Inc.

Ranked by BusinessWeek as one of the top 100 Information technology companies, D-Link is the worldwide leader and award winning designer, developer, and manufacturer of networking, broadband, digital electronics, voice and data communications solutions for the digital home, Small Office/Home Office (SOHO), Small to Medium Business (SMB), and Workgroup to Enterprise environments. With more than a million square feet of manufacturing capacity and millions of Ethernet adapters, hubs and switch ports, manufactured and shipped, D-Link is a dominant market participant and price/performance leader in the networking and communications market. D-Link U.S.A., Canadian, and Latin American headquarters are located at 53 Discovery, Irvine, CA, 92618. Phone (800) 326-1688 or (949) 788-0805; FAX (949) 753-7033; Internet www.dlink.com.

D-Link is a registered trademark of D-Link Systems, Inc. All other company names mentioned herein may be trademarks of their respective owners. Copyright (C) 2003 D-Link, All Rights Reserved.




--------------------------------------------------------------------------------
Source: Wired for Coffee; D-Link Systems, Inc.

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World's First Bluetooth Barcode Reader Enabled by CSR's BlueCore
RICHARDSON, Texas--(BUSINESS WIRE)--Feb. 10, 2003--CSR (Cambridge Silicon Radio) today announced that its BlueCore single-chip solution has been selected by Baracoda to Bluetooth-enable its BaracodaPencil.
The innovative BaracodaPencil is the world's first Bluetooth barcode reader and it helps simplify the scanning of large or cumbersome goods -- a task which is often tedious and sometimes impossible using a corded scanner. The compact and lightweight BaracodaPencil resolves this issue, as its Bluetooth-enabled wireless scanner will allow object scanning without the operator having to stay close to the terminal.

CSR's BlueCore chip features low power consumption, essential for such a compact portable device, allowing battery life of up to 2000 scans per recharge. In addition, the small footprint and low requirements for external components of CSR's Bluetooth silicon has allowed Baracoda to produce a versatile scanner with a small and ergonomic design which also makes it usable as a stylus for a PDA or tablet PC. These characteristics make CSR's Bluetooth solution ideal for use in such mobile tools. The BaracodaPencil complements the growing array of CSR BlueCore-enabled products.

Because the BaracodaPencil can store up to 1000 codes and is Bluetooth-enabled, the range of applications for which it can be utilised is huge. For example, in the home, the BaracodaPencil could be used to scan products or catalogues which could automatically compile a shopping list on a computer or PDA. This list could then be modified and printed or turned into an electronic shopping basket at an online shop. In the workplace, the time spent on tasks such as inventory management, delivery tracking, and document management, could be drastically reduced by employing the BaracodaPencil.

As a Class 2 Bluetooth device, the BaracodaPencil has an operating range of up to 15m, permitting wireless connectivity to a PC or PDA across an office environment or in the home. With its size and weight roughly equivalent to the average good quality pen (dimensions of 112 x 25 x 16mm and 42g in weight) the BaracodaPencil is very portable and unobtrusive. At the core of Baracoda's technology is a customized module, using CSR's BlueCore, and called the Baracoda SmartModule. The SmartModule includes several layers of Baracoda's proprietary software and was designed specifically for data-capture and automatic identification applications.

World's first Bluetooth barcode reader enabled by CSR's BlueCore

The market for Bluetooth is expanding and chip prices have already dipped below the $5 mark. Manufacturers are finding an increasing number of compelling applications with which to utilise Bluetooth technology.

Thierry Daher, Sr Vice President Sales & Marketing, Baracoda Inc commented, "To create the world's first barcode scanner and to power our SmartModule, BlueCore, the world's leading single-chip solution was the natural choice. CSR's commitment to producing design-friendly silicon has enabled us to create the BaracodaPencil with up to the minute technology that allows maximum usability."

About CSR

CSR (Cambridge Silicon Radio) specializes in providing single-chip radio devices to the global market for short-range wireless communications, including Bluetooth(TM). The company's mission is to create the most highly integrated radio devices available, fabricated using standard CMOS technology, to provide its customers with the lowest cost of ownership of high quality digital radio.

CSR was the first company in the world to offer a true single-chip Bluetooth solution with BlueCore, a fully integrated 2.4 GHz radio, baseband and microcontroller. In Q4 2001 CSR released BlueCore2, its second generation family, and offer developed hardware/software bundles for each of the fastest growing Bluetooth applications markets. Users can combine the chips with the CSR Bluetooth software stack to provide a fully compliant solution for data and voice communications or, used with an upper layer host software stack, CSR is able to offer a complete Bluetooth end-to-end solution.

CSR has a growing list of major international companies including Microsoft Corp, NEC, Toshiba, Samsung, Sony, Compaq, IBM, Fujitsu, LG, ALPS, TDK, 3Com, Mitsumi, Siemens and Motorola, who have already used CSR's BlueCore in the development of a range of Bluetooth products. In fact, 70 percent of available pre-qualified modules, as listed on the qualified products page of the Bluetooth Special Interest Group (SIG) web site, feature BlueCore and it is in 59 percent of all qualified Bluetooth v 1.1 enabled end product designs.

CSR is headquartered in Cambridge, UK, with offices in Richardson, Texas; Tokyo, Japan; Singapore and Aalborg, Denmark.

More information about CSR can be found at www.csr.com and the CSR partner web site www.btdesigner.com

About Baracoda

Baracoda delivers proprietary wireless technology solutions that facilitates and accelerates the integration of Bluetooth(TM) technology. The BaracodaPencil is the world's first wireless Bluetooth(TM) certified barcode reader: reliable, priced competitively, easy-to-use and very fast to integrate. Baracoda's partners include, such companies as Inventel, Holux, and Toshiba. Baracoda is also a member of the Bluetooth SIG and Scatternet France Forum. For more information, please visit www.Baracoda.com

NOTE TO MEDIA: Image available upon request.


CONTACT: imagio-J. Walter Thompson
Adam Ian Ganz, 206/625-0252
adamg@imagio.com
or
CSR
Alan Woolhouse, +44 1223 692689
aw@csr.com


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Subject: LA Times: No wires to get syrup on


Los Angeles Times: Your suburban International House of Pancakes may sound
like a low-fi venue, but packed in on a recent night in Pasadena is a
crowd of people (almost exclusively male) debating the future of wireless
Internet. It's the Southern California Wireless Users Group
(http://www.socalwug.org). While the harried waiters struggle to keep up
with the flapjack and burger orders, others who haven't even received
their menus simply open their laptops and browse IHOP offerings from the
company's home page.

Not that IHOP has joined Starbucks in going WiFi. "We installed the WiFi
unit ourselves and then take it away when we leave," explains SoCalWUG
Frank Keeney, (http://www.socalwug.org/contacts.htm).

The appeal of WiFi? For some it's not having to plug wires into a wall to
get high-speed Web access. And for those with the pirate gene, it's the
MP3 thrill of finding "hotspots" where they can tap into other people's
paid connections -- for free. (Keeney's a wireless Internet installer
(http://www.pasadena.net/atv/),
so he comes down on the "pay to
play" side. "Somebody still has to pay for this," he says. Membership in
the group, and meetings, however, are free.)

The group of early adopters has grown from 2 to 70 since last spring and
is soon to outgrow its meeting place.

At one booth, Mike Pusateri, a 35-year-old VP of technology management at
a large entertainment company, shows off his "cantenna," an empty chili
can rigged with a coaxial cable and antenna element, which he says extends
the range of how far you can pick up WiFi.

Why does he show up? "It's interesting," he says. "Everybody's got a
hobby. For me, it's antennas."

LA Times:

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2/9/2003

==================== CALL FOR PAPERS =======================
2003 Global Mobile Congress
13-15 October 2003
Shanghai, China
================ http://www.mobilecongress.com/ ====================

O P E N F O R S U B M I S S I O N


The GMC program is highly committed to the goal of pushing the
development of a global mobile information society, and the spirit of
this congress is intended to reflect this will.

This is the first largest mobile summit in China sponsored by leading
authorities and R&D organizations, keeping its objective to provide
a major forum for the dissemination of the results of the China's B3G
and 4G Mobile Research Initiatives towards next generation wireless
mobile communication systems and networks, including their
Terrestrial and Satellite components, in a competitive fora with
worldwide participation, providing the framework where innovative
and alternative solutions and respective results can be presented
and discussed.

China has become the global hub of advanced wireless mobile
communications, and this congress will act as the kickoff of
B3G and 4G R&D on a worldwide basis.

Authors are invited to submit papers containing original results in all
areas of wireless mobile communication systems and networks. Further
submission details are on the conference web page.

[Submission Deadlines]

Extended Summary Due
30 April 2003

Acceptance Notification
15 June 2003

Camera-Ready Paper Due
31 July 2003

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