It’s very easy to be skeptical. Indeed, it’s hard not to shake your head at a series that has produced a dozen variants all cut through the same template and generated billions in merchandising. Then again you start playing and you also quickly realise that Nintendo’s staggering sales of 155 million Pokemon cartridges have a lot more related to exquisite game design than exploitative marketing. Even individuals who have already lost hours and hours in a pursuit to “catch ’em all” will discover themselves hooked all over again.
Since there is a bulging roster of 493 critters to trap, raise, battle, preen and breed, inevitably a few of 100 pokemon diamond do not have the creativity and charisma of old favourites. However the charm from the pocket monsters remains a vital ingredient in what makes these games so pleasurable. Another crucial component is the way convincing, consistent and interesting the planet is to explore. The Sinnoh region is an excellent place to visit.
Pokemon’s battle product is very easy to learn but surprisingly strategic and tactically deep. Assembling a highly-rounded team that may defeat any opponent requires careful thought and proves very satisfying.
The best news for moms and dads is the fact %anchor1 represent the best value the gaming industry has to offer. Immensely deep and captivating, players can spend dozens upon dozens of hours trying to foil Team Galactic’s nefarious plans as well as exploring underground caverns mining for treasure, entering talent shows, growing and harvesting berries, cooking treats for critters and attempting to capture elusive wild creatures.
Most new features are minor improvements, such as the Poketech device, which may serve as a wristwatch, pedometer, radar, notebook and display the status of your menagerie. The most significant addition is wi-fi internet support, which lets faraway friends battle and trade creatures.
A whole lot has changed on earth of Pokémon since we last visited in Emerald. Obviously, the addition of over a hundred new creatures – many of which are baby versions or evolutions of older Pokémon, for instance a pre-evolution of Mantine and new forms for single-stage monsters like Lickitung and Aipom – make up much of the excitement that surrounds the coming of these new adventures.
Nevertheless it runs a hell of any lot deeper than only a few new arrivals. The battle system has become reworked in the most important switch to the fundamentals of battling because the Special stat was divided into individual attack and inlqrn values following the first games turned into a little broken. Where before each move would make use of a particular stat according to its type alignment (so, fire type moves would use Special Attack while Rock moves would continue Attack), now each move is classed as either Physical or Special and uses the proper stat. This opens up move set possibilities that will never before have worked and paves the way for most previously overlooked monsters to step up and become legitimate possibilities for competitive play.
And merely as new evolutions and move sets try to level the playing field somewhat, so too does incorporating a host of new attacks and abilities. Bug and Ghost types are now significantly better catered for with a plethora of new attack and support moves, and many older attacks have already been given elemental counterparts, including Fighting and Water versions of Quick Attack. There are also a host of new attacks that will make once unusable Pokémon viable, specifically in 2 vs 2 battles.
Power Trick can change defensive legend Shuckle right into a demon by swapping its minimal attack stat using its astronomical defence; Trick Room lets slower Pokémon attack first for several turns, making the likes of Snorlax and Steelix much more imposing; moves like Bug Devour and Hurl take advantage of held items (both yours and also the opponents) to deal damage accordingly. Whatever type you tend to favour, you’ll find a minimum of a few helpful new moves here to complement any move set.